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Dot Product (u · v)
32
Angle Between Vectors: θ = 12.94° (0.2258 rad)
Addition (u + v):⟨5, 7, 9⟩
Subtraction (u − v):⟨-3, -3, -3⟩
Cross Product (u × v):⟨-3, 6, -3⟩
Magnitude |u|:3.742
Magnitude |v|:8.775
Unit Vector û:⟨0.267, 0.535, 0.802⟩
Projection of u onto v:3.647
Orthogonality: Not Orthogonal

Fundamentals of Vector Algebra in 2D and 3D Euclidean Space

A Euclidean vector represents a geometric entity with both magnitude (length) and direction. Vectors form the core foundation of mechanics, 3D computer graphics, aerodynamics, and robotics.

Key Vector Equations

Operation Formula Output Type
Magnitude ($|\vec{u}|$) $|\vec{u}| = \sqrt{u_x^2 + u_y^2 + u_z^2}$ Scalar
Dot Product ($\vec{u} \cdot \vec{v}$) $\vec{u} \cdot \vec{v} = u_x v_x + u_y v_y + u_z v_z = |\vec{u}||\vec{v}|\cos\theta$ Scalar
Cross Product ($\vec{u} \times \vec{v}$) $\langle u_y v_z - u_z v_y,\ u_z v_x - u_x v_z,\ u_x v_y - u_y v_x \rangle$ Vector (3D only)
Unit Vector ($\hat{u}$) $\hat{u} = \frac{\vec{u}}{|\vec{u}|}$ Vector (Length = 1)